ScanPatch & Clara
Clara Clara
Hey ScanPatch, I've got this wild idea for a new character that blends folklore from a few cultures—like a nomadic storyteller who carries a living tapestry that changes with their memories. I'd love to pull together some scans of old textiles and we can map them in a way that feels both organic and clean—what do you think?
ScanPatch ScanPatch
That’s a cool concept, but make sure you pull the scans in high‑resolution—low‑res will ruin the tapestry’s detail. Keep a separate folder for each cultural textile, label them clearly, and use a batch script to batch‑rename and tag them. Map the UVs cleanly, no overlapping islands, and leave a comment block in the .ma or .blend file so anyone else knows why you chose that layout. If you keep the file structure tidy, the “living tapestry” will actually feel alive in the scene.
Clara Clara
Got it, I’ll shoot for ultra‑high‑res and keep those folders clean—each one a little cultural pocket. I’ll batch‑rename, tag, and map the UVs so there’s no island chaos, and add a friendly comment block in the .ma or .blend. Can’t wait to see the tapestry come alive!
ScanPatch ScanPatch
Sounds solid. Just double‑check the normals on each scan before you bake; a slight flip can make that tapestry look like it’s drifting in the wrong direction. Once the UVs are locked, a quick script to auto‑export the textures in the same folder will save a ton of later hassle. Good luck, and keep those folders neat—every pixel deserves its own spot.
Clara Clara
Thanks for the checklist! I’ll double‑check all the normals, lock those UVs tight, and whip up a quick export script. And yeah, every pixel deserves its spot—folders will stay tidy. Let’s make that tapestry pop!