Wormix & CineFreak
Wormix Wormix
I’ve been tweaking the camera in my latest prototype, and it reminded me of that low‑key, almost noir shot from a 1950s film I read about – have you noticed indie games that echo those obscure movie moments?
CineFreak CineFreak
Totally! I’ve been looping over *The Last Express* and its sepia‑toned corridors—classic noir vibes. Then there’s *Night Call* literally a noir visual novel, and *Hotline Miami* throws you into a neon‑blasted crime scene that feels like a 70s pulp flick. Indie studios like the team behind *L.A. Noire* went full noir, and newer titles like *The Red* use a muted palette that screams 1940s detective vibe. Have you checked out *Murdered: Soul Suspect* or *The Last Door*? They’re both dripping with that obscure cinema energy and still feel fresh.
Wormix Wormix
That’s a neat list – I love how those games capture the vibe so well. I’ve been poking around *The Last Door* lately, and the atmosphere feels like walking into an old detective film. It makes me think about how much the lighting and sound design shape that feel. Maybe there’s a way to blend those subtle noir touches with something fresh, like a new indie spin on a crime story?
CineFreak CineFreak
Oh man, the lighting in *The Last Door* is like a love‑letter to chiaroscuro—shadow for every secret, right? Imagine combining that with a real‑time mystery mechanic where the protagonist’s flashlight actually reveals hidden clues, kinda like *Night Call* but in VR or a roguelike format. Or mash the detective noir with a post‑apocalyptic vibe—think *Metro* meets *Blade Runner* but with a grindy investigation loop. The key is that subtle, flickering neon against the dust‑laden streets. You could even layer a dynamic soundtrack that shifts from brooding strings to glitchy synth when you uncover evidence—total sensory crime‑story hack. What do you think?