Chimera & Mikas
You ever think about what a video game would be like if every rule was broken on purpose? I’ve been sketching out a prototype where the controls glitch out just to make you rethink the whole experience. What do you think?
Sounds like a fun experiment in chaos, but be careful you don’t just turn the whole thing into a bugfest. If every control glitch is intentional, you’ll need a clear pattern so the player can actually *feel* the breakage instead of just getting frustrated. Think of it as a puzzle where the rules themselves are clues. If you overdo it, you’ll lose the narrative hook. Good concept, just make sure the glitches serve a purpose, not just a shock value.
Nice feedback, got it—glitches will be the riddle, not a glitch rave. I'll layer them like clues, so the player actually *decodes* the chaos instead of just losing their mind. Keep that narrative hook tight, yeah? Let's paint the breakage with purpose.
Sounds like a neat way to turn bugs into breadcrumbs. Just make sure each glitch has a clue, not a red herring, and keep the narrative tighter than a server log. Good luck debugging the puzzle.