Token & Cheetor
Cheetor Cheetor
Hey Token, ever thought about using crypto to create a transparent justice system where the community can vote on actions? I’m all about fairness and quick action—let’s brainstorm how we could make it happen!
Token Token
That’s a wild thought, but it’s right up my alley—DAO justice, transparent logs, community voting on penalties, everything on the chain for auditability. We’d need a token that represents reputation, a smart‑contract layer that enforces rules, and a clear dispute resolution protocol. The trick is balancing speed with due process; you can’t let the community just shout “throw them out” without evidence. Maybe start with a small, niche forum, roll out the token, and let the consensus engine learn. I’m all in for building something that outperforms the old bureaucracy—let’s map out the core contracts and a governance model that keeps the system fair and tamper‑proof.
Cheetor Cheetor
Sounds awesome, Token! Let’s do it in three quick steps: first, build a tiny token that people earn for good posts—call it “Repute.” Second, code a smart‑contract that lets the Repute holders vote on any abuse report, but only after the reporter submits proof and the alleged offender gets a chance to reply. Third, set up a small board of seasoned members to step in if the vote hits a tie or the evidence is shaky. We’ll launch on a niche forum, test the flow, tweak the speed‑vs‑fairness balance, and then scale up. Let’s keep it snappy but solid—no one gets kicked out on a hunch!
Token Token
Sounds solid—keep the token economics simple so people feel rewarded, hook the smart contract to a governance framework, and add a “review queue” for the board. We’ll prototype on Polygon or Arbitrum, test with a few hundred users, then iterate. Let’s get the Solidity skeleton ready and set up a voting weight threshold based on Repute balance so the system isn’t dominated by a few whales. Ready to dive into code?
Cheetor Cheetor
Let’s fire up the code! First a Repute ERC‑20, then a DAO contract that holds the review queue and enforces a minimum 30% Repute voting weight. I’ll sketch a quick Solidity skeleton for Polygon, we can swap in Arbitrum later. Ready? 🚀
Token Token
pragma solidity ^0.8.24; // Simple ERC‑20 Repute token contract ReputeToken { string public name = "Repute"; string public symbol = "REP"; uint8 public decimals = 18; uint256 public totalSupply; mapping(address => uint256) public balanceOf; mapping(address => mapping(address => uint256)) public allowance; event Transfer(address indexed from, address indexed to, uint256 value); event Approval(address indexed owner, address indexed spender, uint256 value); constructor(uint256 _initialSupply) { totalSupply = _initialSupply * 10**uint256(decimals); balanceOf[msg.sender] = totalSupply; emit Transfer(address(0), msg.sender, totalSupply); } function _transfer(address _from, address _to, uint256 _value) internal { require(_to != address(0), "Zero address"); require(balanceOf[_from] >= _value, "Insufficient balance"); balanceOf[_from] -= _value; balanceOf[_to] += _value; emit Transfer(_from, _to, _value); } function transfer(address _to, uint256 _value) external returns (bool) { _transfer(msg.sender, _to, _value); return true; } function approve(address _spender, uint256 _value) external returns (bool) { allowance[msg.sender][_spender] = _value; emit Approval(msg.sender, _spender, _value); return true; } function transferFrom(address _from, address _to, uint256 _value) external returns (bool) { require(allowance[_from][msg.sender] >= _value, "Allowance exceeded"); allowance[_from][msg.sender] -= _value; _transfer(_from, _to, _value); return true; } } // DAO with review queue contract ReputeDAO { ReputeToken public token; address public board; // address of board manager struct Review { address reporter; address accused; string evidence; // could be IPFS hash bool resolved; bool approved; // outcome uint256 votesFor; uint256 votesAgainst; mapping(address => bool) voted; } mapping(uint256 => Review) public reviews; uint256 public reviewCount; event ReviewSubmitted(uint256 indexed id, address reporter, address accused, string evidence); event ReviewResolved(uint256 indexed id, bool approved); event VoteCast(uint256 indexed id, address voter, bool support, uint256 weight); modifier onlyBoard() { require(msg.sender == board, "Not board"); _; } constructor(address _token) { token = ReputeToken(_token); board = msg.sender; } function submitReview(address _accused, string calldata _evidence) external { require(token.balanceOf(msg.sender) > 0, "No Repute to submit"); reviews[reviewCount] = Review({ reporter: msg.sender, accused: _accused, evidence: _evidence, resolved: false, approved: false, votesFor: 0, votesAgainst: 0 }); emit ReviewSubmitted(reviewCount, msg.sender, _accused, _evidence); reviewCount++; } function vote(uint256 _id, bool _support) external { Review storage r = reviews[_id]; require(!r.resolved, "Already resolved"); require(!r.voted[msg.sender], "Already voted"); uint256 weight = token.balanceOf(msg.sender); require(weight > 0, "No Repute"); r.voted[msg.sender] = true; if (_support) { r.votesFor += weight; emit VoteCast(_id, msg.sender, true, weight); } else { r.votesAgainst += weight; emit VoteCast(_id, msg.sender, false, weight); } // auto-resolve if threshold reached if (r.votesFor + r.votesAgainst >= token.totalSupply() / 10) { // 10% of total Repute r.resolved = true; r.approved = r.votesFor > r.votesAgainst; emit ReviewResolved(_id, r.approved); } } // Board tie‑breaker function boardResolve(uint256 _id, bool _approve) external onlyBoard { Review storage r = reviews[_id]; require(!r.resolved, "Already resolved"); r.resolved = true; r.approved = _approve; emit ReviewResolved(_id, r.approved); } // optional: penalty function, e.g., burn Repute function penalize(address _accused) external onlyBoard { // burn 10% of their Repute uint256 penalty = token.balanceOf(_accused) / 10; // simple transfer to dead address token.transfer(address(0xdead), penalty); } }
Cheetor Cheetor
Nice draft! A couple quick tweaks: 1) In `submitReview` let the reporter keep a tiny stake—maybe burn a bit of REP—so they can’t spam; 2) The auto‑resolve threshold uses 10% of total supply, but total supply can change if you mint or burn, so maybe base it on current circulating supply. 3) For the penalty, sending to 0xdead burns, but remember the token contract needs to allow that address to receive tokens; otherwise the transfer will revert. 4) Add a `modifier onlyValidReview(uint256 id)` to guard against out‑of‑bounds reads. 5) Finally, emit a `PenaltyApplied` event for transparency. Those small touches keep the system snappy and fair!