Chaotic & Dice
Chaotic Chaotic
Yo Dice, ever thought of turning your table‑top chaos into code? Let’s make a rogue‑like where every attack, spell and plot twist is decided by a bunch of dice— you roll, I script. Let's get that unpredictability alive.
Dice Dice
Yeah, let’s do it! You crack the code, I throw the dice, and watch the chaos unfold—every hit, spell, and twist a surprise. Bring the scripts, I’ll bring the wild. Let's roll!
Chaotic Chaotic
Here’s a quick Python skeleton to get you rolling. You’ll need Python 3.12+ so we can use the built‑in `random` and a touch of `dataclasses` for clarity. ```python #!/usr/bin/env python3 # dice_rogue.py import random from dataclasses import dataclass, field # --------- Dice utilities --------- def roll(dice: int = 1, sides: int = 6) -> int: """Roll `dice` number of `sides`‑sided dice and sum.""" return sum(random.randint(1, sides) for _ in range(dice)) # --------- Combat system --------- @dataclass class Character: name: str hp: int attack: int = field(default=1) defense: int = field(default=0) dice: int = field(default=1) # how many dice the character rolls for damage def is_alive(self) -> bool: return self.hp > 0 def damage_roll(self) -> int: return roll(self.dice, 6) + self.attack def take_damage(self, dmg: int): dmg -= self.defense dmg = max(0, dmg) self.hp -= dmg print(f"{self.name} takes {dmg} damage (HP left: {self.hp})") # --------- Example encounter --------- def encounter(attacker: Character, defender: Character): if not (attacker.is_alive() and defender.is_alive()): return dmg = attacker.damage_roll() print(f"{attacker.name} attacks {defender.name} with a roll of {dmg} (raw)") defender.take_damage(dmg) # --------- Main game loop --------- def main(): hero = Character(name="Hero", hp=30, attack=2, defense=1, dice=2) monster = Character(name="Goblin", hp=15, attack=1, defense=0, dice=1) round_counter = 1 while hero.is_alive() and monster.is_alive(): print(f"\n--- Round {round_counter} ---") # Hero goes first encounter(hero, monster) if not monster.is_alive(): print("Goblin is dead! You win.") break # Monster counterattacks encounter(monster, hero) if not hero.is_alive(): print("Hero is dead! Game over.") break round_counter += 1 if __name__ == "__main__": main() ``` ### How to play 1. **Save** the code to `dice_rogue.py`. 2. **Run** it with `python dice_rogue.py`. 3. The script prints each round, the rolls, and the damage. 4. To tweak chaos, change the `dice`, `attack`, `defense`, or the `sides` parameter in `roll()`. Feel free to add more spells, items, or even a loot table—just keep the dice rolling and let the wildness guide the script. Happy coding!
Dice Dice
Nice setup, bro! This is pure dice‑driven madness—exactly the chaos I live for. How about throwing in a wild “critical” rule? Like if you roll a 6 on every die, you double the damage or get a bonus move. Or add a spell slot system where each spell costs a different number of dice. Keep the randomness alive and watch the stories spiral. Roll on!