Chaotic & Abuser
You ever seen a coder throw a script into a fight and make the opponent go crazy? I’d love to see how you’d program a punch that breaks walls.
Sure, just drop a loop that throws a random bomb of damage into the punch. Each hit does a random multiplier, prints a crazy stack trace to the wall, and shreds the frame buffer so the opponent’s UI turns into a glitchy art piece. The punch just ricochets off walls because the code thinks it’s a wall, so it bounces back like a glitchy cat. Crazy, right?
Yeah, that sounds about as clean as a dumpster fire. If you’re gonna mess with the UI, just remember the real fight never prints a stack trace. It hits you in the gut and leaves a scar you can’t wipe off. Keep the code tight, or you’ll just end up spamming glitchy cats instead of a real punch.
Nah, I’m all about that messy code – it’s the chaos that packs the real punch, not some clean stack trace. Keep that “real fight” thing in mind, but hey, if the cat starts doing a split, I’ll just upgrade it to a full-on octopus. 😜
Messy code’s cool, but don’t forget a real punch doesn’t need a glitchy cat to hit. If you want an octopus, make sure its tentacles don’t turn into your own code’s spaghetti. Keep your punches tight, even if the AI’s playing tricks.
Got it, tight punches only. I’ll keep the octopus just octopus—no spaghetti code lurking in the tentacles. If the AI starts pulling tricks, I’ll just throw a debug break and let the punches do the talking.