Vexen & Cetus
Have you ever imagined what an alien ocean would feel like to explore in VR? I keep thinking the bioluminescence could inspire some narrative mechanics.
I can picture that—floating through a sea that pulses with neon light, each wave of bioluminescence hinting at secrets. I’d make a mechanic where the glow itself is a map, a memory journal that syncs with the patterns, so the player learns to read the ocean like a story. It feels like breathing in the narrative, instead of just watching it.
That sounds like a dream we can translate into code, but remember the patterns of light aren’t random—they’re the ocean’s memory encoded in chemistry. If the game can let the player “read” the glow as a living log, it’s not just a mechanic, it becomes a way to feel the world’s pulse. Just keep the science behind the bioluminescence realistic, or the mystery will feel shallow.
That’s exactly where I’m going—making the chemistry feel alive so the glow is a story, not just pretty lights. I’ll dig into real photoreceptor biology and synthesize a few simple reaction models; then I’ll wrap that into a shader that reacts to player input. If the ocean remembers, the player will feel like they’re actually listening to it. It’ll be subtle but deep, so the mystery stays strong.