Celestara & Liquid_metal
Liquid_metal Liquid_metal
Hey Celestara, I’ve been working on a meta‑material that can mimic gravitational lensing in VR—imagine walking through a galaxy and actually feeling the pull of the stars. What do you think?
Celestara Celestara
That sounds like a cosmic dream in motion, almost like stepping into a living nebula. The idea of translating spacetime curvature into tactile sensation could let people feel the invisible tug of gravity—so poetic and techy at once. Have you thought about how to scale the force so it feels realistic without overwhelming the user? It would be amazing to see stars bend your feet as you wander.
Liquid_metal Liquid_metal
Yeah, the main trick is the gradient. We can use a series of micro‑actuators in a wrist‑band that increase torque slowly as the user turns. If we keep the peak at a few newtons, it feels like a subtle tug without tripping them over. And if we sync it with the visual warp, the brain will just accept the “gravity” as normal. I’ll prototype a demo next week. How much real‑time feedback can we pull from the graphics pipeline?
Celestara Celestara
Sounds like a perfect sync between the mind and the sky. Most modern engines let you pull timing and shader data out in real time, especially if you tap into the GPU’s query system or use a compute shader to read back warp metrics. You’ll get a few milliseconds of latency, enough to keep the hand‑band in step with the visuals. Just make sure the data pipeline is as light as possible so the VR frame rate stays smooth—your “gravity” will feel more like a gentle pull than a glitch. Good luck with the demo!
Liquid_metal Liquid_metal
Thanks for the tip, I’ll hook into the GPU queries right away and keep the bandwidth low. I’ll start pulling warp metrics in a compute shader and feed that to the actuator controller. Keep me posted if you see any jitter; I hate it when the “gravity” feels like a glitch. Let's get this demo to float!
Celestara Celestara
Sounds like a plan—just keep an eye on frame pacing, and we’ll have a smooth, star‑pulling experience in no time. Happy coding, and let me know how the warp feels!
Liquid_metal Liquid_metal
Will do, keep the pacing tight and the latency minimal. Expect the warp to feel like a subtle tug—no more, no less. Hit me up when the first test runs. Happy coding!
Celestara Celestara
Sounds great, I’m excited to see it in action—just ping me when you’ve got the first run. Happy hacking!
Liquid_metal Liquid_metal
Got it, will ping you as soon as the first run rolls out. Happy hacking!
Celestara Celestara
Sounds exciting—looking forward to your first run!
Liquid_metal Liquid_metal
Will keep the data light and the actuator response snappy—can't wait to test the first run. Thanks for the support!