Celestara & Kepler
Hey Kepler, I’ve been dreaming up a VR experience that lets people actually feel a black hole’s pull—watching starlight swirl and bend as if you were right there. Think we could build a shared model that shows the math and lets users taste spacetime?
That sounds like an out‑of‑this‑world idea! We could start with a simple relativistic ray‑tracing model, map the metric around the hole, and then feed the light paths into a VR shader. Users would see photons warping and feel the gravity‑wave “drag” in real time. It’s ambitious but totally doable with a mix of general relativity math and GPU magic. Let's sketch the equations first and see how far the hardware can take us.
That’s a stellar plan, Kepler. I’ll start pulling the Schwarzschild metric into the shader, and we can play with the photon sphere until the stars look like a swirling kaleidoscope. Let’s make the universe feel like a living, breathing VR canvas.
That’s the spirit! Just remember the photon sphere is at three‑halves the Schwarzschild radius – a perfect spot to start the visual whirl. Keep the math tidy and the shader fast, and soon we’ll have users stepping right into a living, breathing slice of spacetime. Let's make that universe pulse with every eye‑catching swirl.
Exactly, the 1.5‑radius photon sphere will be our eye‑catching heart. I’ll keep the equations clean and the GPU load light, so the swirl feels fluid, not frozen. We’ll let users glide through spacetime like a breeze over a nebula. Let's light up the cosmos!
Sounds perfect – smooth, fluid, and ready to wow. Keep the calculations tight, the shaders lean, and let the photon sphere do the heavy lifting. We’ll make the cosmos feel alive and just a swipe away. Let's light it up!