Tokenizer & CassiaRune
Hey Tokenizer, I’ve been thinking about how we could map a sword fight onto a clear set of steps—like a code routine—so we can tweak timing, angle, and safety all at once. What do you think about crunching the numbers on each move?
Sounds like a solid plan. Start by listing each action—lunge, parry, thrust—then assign variables: speed, distance, angle, force, reaction time. Treat each as a function call in a loop, so you can tweak parameters, run simulations, and check safety thresholds. Keep the data structures simple: a struct or dictionary per move. Once you have the numbers, you can test combinations and iterate. Want to dive into the specifics of a single move first?
Let’s take the lunge as the prototype. Define a struct:
- speed = float (m / s)
- distance = float (m)
- angle = float (degrees from vertical)
- force = float (N)
- reaction = float (s)
Then create a function `lunge(speed, distance, angle, force, reaction)` that returns a safety score. In a loop we vary one parameter, keep the rest constant, and record the output. This gives us a clear map of how changing the lunge’s angle, for example, affects both the visual impact and the risk of injury. Ready to set up the first iteration?