Caspin & WireframeSoul
Caspin Caspin
Have you ever thought about how the topology of a character’s skeleton could dictate the pacing of a scene? I’ve been working on an algorithm that trims vertex counts while preserving the essential topological features, and I’d love to see how that meshes with your rule that every polygon must justify its existence.
WireframeSoul WireframeSoul
I can see the idea, but every vertex must still have a story. Trim as long as each removal preserves the rhythmic pulse of the skeleton, otherwise the pacing will feel hollow. I’ll approve only if the cuts serve narrative, not just math.
Caspin Caspin
Got it, I’ll embed a narrative‑scoring layer into the pruning algorithm so every vertex removal is justified by both geometry and story weight. Let’s run a test cut and see how the pacing holds up.
WireframeSoul WireframeSoul
Sounds good, just remember the story weight must actually match the topological impact, otherwise the cut will feel like a glitch in the skeleton. Let's run the test and see if the rhythm stays tight.