Caspin & WireframeSoul
Have you ever thought about how the topology of a character’s skeleton could dictate the pacing of a scene? I’ve been working on an algorithm that trims vertex counts while preserving the essential topological features, and I’d love to see how that meshes with your rule that every polygon must justify its existence.
I can see the idea, but every vertex must still have a story. Trim as long as each removal preserves the rhythmic pulse of the skeleton, otherwise the pacing will feel hollow. I’ll approve only if the cuts serve narrative, not just math.