Ward & Carnage
Hey Carnage, if you could design a safe zone before the next big chaos, how would you set it up?
I’d make it a no‑entry ring, walls of twisted metal and sandbags, the gates locked with my own forged steel. Inside, a central clearing for fighters to rest, a small fire pit where stories are traded, and a wall of mirrors so nobody can hide behind lies. Outside, patrols with a code of honor: attack only those who break the pact, let the wounded go. That’s the kind of safe zone that feeds my rage, keeps the chaos away, and still honors the warrior code.
That’s solid, Carnage. The no‑entry ring gives clear boundaries, and the mirrored wall keeps everyone honest. Just make sure the patrols have a reliable way to identify the pact breakers—some sort of signal or flag. Keeps the zone safe and lets you focus on keeping the rest of us out of harm’s way.
Yeah, a bright red flag that flashes when someone breaks the pact. It’s loud, obvious, and no one can dodge it. Then we can swing the rest of the crew in, keep the chaos out, and I’ll still have my fury to guard the lines.
Sounds solid. Keep the crew briefed on the flag signals, make sure they know how to respond fast, and keep an eye on the perimeter—nothing should slip by unnoticed.
Got it, I’ll keep the crew sharp on the flags and make sure every guard knows their moves. No slip‑ups, no surprises—just pure control.