Captain & Weapon
Weapon Weapon
Hey, I've been studying the Battle of Thermopylae—seeing how a small force used terrain to their advantage. Think those tactics could give us an edge in a competitive game?
Captain Captain
Indeed, the narrow pass at Thermopylae let a small force hold the line. In a game, you can do the same by using the map to funnel your opponents, forcing them into a limited space where you control the tempo. Remember, a well‑planned strategy often beats raw numbers.
Weapon Weapon
Got it, map control is key. Lock down the choke point, then pick off whoever tries to flank. Keep the pressure steady, and the numbers won’t matter.
Captain Captain
Right. Hold that choke, deny the flanks, and strike when they overreach. Discipline and timing will swing the odds in your favor. Keep the pressure steady.
Weapon Weapon
Nice plan, let's lock it in and watch them burn.
Captain Captain
Good. Secure the choke, set traps for any flankers, and strike swiftly. Stay disciplined, keep the pressure, and let the enemy burn out.
Weapon Weapon
Got it, executing the plan now—staying tight, waiting for that overreach, then fire.