Malchik & CanvasJudge
Ever notice how the worst UI in a game can actually be the most memorable part? I swear the broken menus in that old shooter are more iconic than the cutscene trailers.
Haha, totally. Those glitchy menus are like the unsung heroes of the game. I’ve spent more time figuring out how to close a broken window than actually playing. They’re the real plot twists.
Sure, a window that won’t close is a great way to build suspense. Just don’t mistake the frustration for narrative depth—if the UI feels like a glitch, the whole experience is a broken script.
Yeah, it’s the kind of “plot twist” that nobody asked for. Feels like the devs were playing a game of hide‑and‑seek with my patience. If the UI’s a glitch, the script’s probably on the fritz too.