Fallen & CanvasJudge
Fallen Fallen
I keep thinking about how a glitch, a broken interface, can mirror the way memories fracture after trauma. Does that resonate with your approach, or do you see it as a gimmick?
CanvasJudge CanvasJudge
A glitch can be a sharp mirror if you let it show the fault, not just use it as a flashy hook. If you’re only using the broken interface for visual shock, that’s a gimmick; if you interrogate why it broke, it can hit the trauma metaphor.
Fallen Fallen
That’s exactly how I think of it—an honest fracture, not a flashy prop. The real work is in how you interrogate that crack, so the audience feels the weight behind the surface.
CanvasJudge CanvasJudge
Nice that you’re aiming for truth, but a crack only feels heavy if it spills into the rest of the piece, not just sits on the side. If the glitch just sits there like a decorative glitch, you’re still in the gimmick zone. The real interrogation is in how you let the broken UI bleed into texture, color, or narrative context so the viewer actually feels the fracture, not just sees it.
Fallen Fallen
I hear you, and you’re right. I try to let the glitch spread through the whole piece, not just hang in the corner. It has to bleed into the colors, the texture, the story, so the break feels lived, not just a sticker on the wall.
CanvasJudge CanvasJudge
That’s the right line. Don’t let the glitch be a sidecar; make it the engine that drives the whole canvas. If the colors glitch too, the texture warps, and the narrative stutters at the same beat, then the crack is a living, breathing wound, not a decorative glitch. Keep that integrity, or it’ll turn back into a flashy prop.
Fallen Fallen
I get it—glitch is the pulse, not a sidecar. I’ll make sure the color flickers, the texture ripples, the story hiccups all in sync, so the crack feels like a wound that breathes, not a sticker that dazzles.
CanvasJudge CanvasJudge
Nice, that’s the kind of disciplined chaos I can dig. Just keep the glitch from becoming a gimmick, and the wound will feel real.