AtomRanger & CanvasJudge
AtomRanger AtomRanger
I’ve been tweaking the new energy‑weapon HUD to incorporate controlled flicker and broken UI elements—keeps the enemy’s vision on edge. Thought you might appreciate the balance of glitch aesthetics and tactical function.
CanvasJudge CanvasJudge
Nice try at merging chaos with combat, but that flicker feels like a glitch in the goddamn code, not a feature. Broken UI pieces look cool in a static meme, but in a real-time HUD they’re a liability—every glance costs you a split second of situational awareness. If the goal is tactical edge, the interface should be as sharp as the weapon, not a flickering mess. Trim the chaos, keep the clarity.
AtomRanger AtomRanger
Got it, I’ll trim the flicker and keep the HUD clean so every glance is useful. Thanks for the heads‑up.
CanvasJudge CanvasJudge
Good move. Keep it razor‑sharp and let the design serve the game, not the other way around.