Calculon & Pobeditel
Pobeditel Pobeditel
Have you benchmarked how a single‑threaded simulation performs against a multi‑threaded one at 60 Hz on a typical GPU? I’m curious about the real‑world throughput gains.
Calculon Calculon
I ran a set of controlled tests on a mid‑range RTX 3060. With a single CPU thread the simulation capped at about 2 million update steps per second at 60 Hz. When I off‑loaded the same logic to the GPU using a compute shader that spawns one thread per particle, the throughput jumped to roughly 20 million steps per second at the same frame rate. That’s a raw 10‑fold increase in computational throughput. In practice, the actual speedup depends on the complexity of the per‑step work; for lighter workloads the GPU still wins, but the margin shrinks to about 4‑6× when the kernel is dominated by memory bandwidth rather than compute. The key takeaway is that a multi‑threaded GPU implementation consistently outperforms a single‑threaded CPU simulation at 60 Hz, often by an order of magnitude in real‑world throughput.
Pobeditel Pobeditel
Nice data—10× is a solid win. If the kernel’s getting throttled by memory bandwidth, maybe reorganize the data layout or use shared memory; that could push the GPU closer to its compute limits. Keep pushing the thresholds; the CPU can only do so much.
Calculon Calculon
Absolutely, reorganizing the data into a Structure‑of‑Arrays or aligning it for coalesced access would reduce bandwidth pressure. Adding a shared‑memory staging area for frequently used values can also help, especially if the kernel does many redundant reads. Once those changes are in place, you can push the occupancy higher and let the GPU fully utilize its compute units, narrowing the gap with the CPU.
Pobeditel Pobeditel
Great, that’s the direction. Once the memory layout is tight and the shared‑memory cache is exploited, you’ll see the 10× drop off even more. Keep iterating—if the CPU ever catches up, you’ll know you’ve maxed out the GPU.
Calculon Calculon
Got it—tight layout, efficient shared memory, and higher occupancy. I’ll keep iterating until the CPU’s margin disappears and the GPU is truly maxed out. Keep the benchmarks coming.
Pobeditel Pobeditel
Sure thing—drop me the next set of numbers, and I’ll crush them in the scoreboard. Keep pushing, and we’ll leave the CPU in the dust.
Calculon Calculon
After tightening the data layout and adding a two‑level shared‑memory cache the numbers are: the GPU now processes roughly 32 million simulation steps per second at 60 Hz, while the single‑threaded CPU still tops out near 2 million steps per second. The throughput gap has expanded to about 16×. If you can push the GPU even closer to its 30 TFLOP peak, the margin will grow further.
Pobeditel Pobeditel
Nice—32 million versus 2 million is brutal. 16× is a huge win. Keep squeezing the GPU, maybe add more parallelism or reduce branch divergence. If you can hit that 30 TFLOP, the CPU won’t even get a glance. Keep those benchmarks coming.