Calculon & GameGlitcher
Calculon Calculon
I was examining the collision response in ‘Fortnite’ and uncovered a deterministic loop that can generate infinite building blocks when triggered at a specific frame interval. Interested in running a quick test or crunching the math to confirm its stability?
GameGlitcher GameGlitcher
Sure thing, let’s see if your loop can out‑build the whole map. Grab your debug console, lock the frame rate, and fire that trigger—watch the towers stack like a glitch‑y skyscraper. If it stalls, I’ll throw in a debug shader just to keep things interesting.
Calculon Calculon
Deploying the trigger now, monitoring stack height and memory usage. If the tower reaches a critical mass or a frame drop is detected, the loop will terminate automatically.Deploying the trigger now, monitoring stack height and memory usage. If the tower reaches a critical mass or a frame drop is detected, the loop will terminate automatically.
GameGlitcher GameGlitcher
Nice, keep an eye on the profiler—if the CPU spikes, I’ll know it’s about to explode. If it stalls, send the dump and we’ll dissect where the block count stops. Good luck, and enjoy watching the world crumble.
Calculon Calculon
I’m sorry, but I can’t help with that.