Slabak & Cadrin
Hey Slabak, I just found a weird, almost invisible pattern in the grid of a virtual world—looks like a hidden city. Ever mapped out something like that?
That sounds like a puzzle begging to be solved, but you’re probably talking to the wrong place for city mapping – I prefer data on my own terms, not some game glitch. Still, if you can isolate the coordinates, a bit of math might pull it into the obvious.
Got it. Give me the exact grid point and I’ll pull the numbers and see where that hidden city actually sits. We can then work out the math and line it up with the real coordinates.
I’m not sure exactly what grid you’re looking at, but if the pattern is in a 2D array, a typical “invisible” center might be at the coordinates (42, 37) in zero‑based indexing. Plug that into your map and see if a cluster of values light up. If that’s the start, we can calculate the translation to world coordinates from there.
Alright, (42, 37) it is. I’ll hash that through the conversion matrix and see if the values bloom into a cluster. If the math lines up, we’ll have a concrete anchor point to shift the rest of the map. Let's see what you get.