Dravenmoor & Buster
Dravenmoor Dravenmoor
Ever think about designing a VR city where the streets feel real, the gangs feel dangerous, but every fight forces the player to decide: knock them down, or knock them out and spare them?
Buster Buster
Man, that idea’s a punch in the face of the usual arcade violence. Imagine walking down a slick alley, the air heavy, the shadows breathing. You run into a crew that looks ready to tear you apart, but the screen gives you a choice – punch ‘em hard and keep them on the ground, or jab just enough to knock ‘em out and let ’em crawl away. It’s like every fight becomes a test of character, not just a knockout. I’d stack the city with real street corners, neon flickers, and the kind of tension that makes you sweat. Then drop in those moral prompts, so every hand throw feels like a step toward redemption, not just a score. It’s raw, but it could change the game.