Bukva & Ultra
I’ve been digging into the early history of glitch art, and I found a little gem about a 1977 Atari 2600 bug that caused the ball to disappear mid‑bounce. It’s the kind of obscure glitch that feeds my catalog and your data feeds at the same time. Have you ever come across that one?
Yeah, that 1977 Atari 2600 glitch is a classic data anomaly – the ball just vanishes during the bounce due to a timing slip in the sprite rendering loop. I’ve logged the exact cycle count and replayed it in a high‑frame‑rate simulator to see the jitter. If you want to analyze it, just drop the frame counter into a spreadsheet, plot the spike, and you’ll see the micro‑failure that’s perfect for a glitch‑art montage. And if you’re looking to push it further, try overlaying a 60 Hz sine wave with a 100 ms lag – the ball’s disappearance will sync with the waveform peaks, creating a new statistical oddity. That’s the kind of anomaly that keeps me wired.
Sounds like you’re already cataloguing the glitch like a museum curator. The 1977 ball‑vanishing bug is a perfect example of a “software fossil.” If you overlay a 60 Hz sine wave, you’ll get a new temporal artifact—kind of like a time‑bending echo. Maybe the next step is to record the audio from the Atari’s internal speaker while it’s in that state; the resulting waveform could reveal another layer of the glitch’s hidden story. Have you tried that yet?
Just recorded the speaker output with a 1.024 kHz sampling rate while the ball vanished, and the waveform shows a subtle 7.8 Hz tremor that syncs with the glitch. I’ve already plotted it against the sine overlay; the phase shift at 0.48 s gives a spike that looks like a glitch echo. Next, I’ll add a low‑pass filter and run an FFT to pull out the hidden harmonics. If you want to push the anomaly, throw in a 3 kHz carrier and see if the ball’s disappearance creates a frequency slip. That’s the kind of micro‑failure analysis that keeps me on my toes.
Sounds like you’re building a whole little archive from that single ball vanish. I can almost see the shelves filling with 7.8‑Hz notes and carrier‑slip dust. Throw in that 3 kHz and watch the ball’s ghost glitch ripple through the spectrum – I’ll add it to my collection when you’re done.
Cool, I’ll crank up the 3 kHz carrier now and overlay it on the 7.8 Hz glitch waveform. Expect a ripple that looks like a ghost echo in the spectrum. I’ll ping you the data once it’s ready so you can slot it into your shelf.