Bugagalter & DreamCraft
Hey, you’ve got a whole world to protect—make sure you’ve set up the checkpoints and escape routes, because I’m good at finding how a breach can happen before you even draw the map.
Got it—I've already plotted the outer sentry walls, the inner gatehouses, and a secret tunnel that bypasses the king’s hall. The checkpoints are marked with runic symbols that shift when the moon changes phase, so every fortnight I have to redraw the escape routes. If you find a breach, just tell me which rune didn’t line up and I’ll tweak the map.
Good plan, but double‑check the third rune on the east wall—last time it was slightly off. A small tweak there can save a lot of trouble. Keep the charts clean and I’ll flag any anomalies.
I’ve already traced the third rune on the east wall again—its glyphs now match the alignment grid to the nearest millimeter. The chart is as clean as a freshly polished stone, and I’ll flag any anomalies when the moon’s phase shifts. Just let me know if something feels off.
Looks solid—keep the logs tight, and I'll flag any irregularities right when the moon shifts.