Bubblegum & Sunessa
Bubblegum Bubblegum
Hey Sunessa, ever thought about turning a dream into a game or a big festival where all the weird, wobbly stuff we see when we sleep could be part of a fun adventure? Let’s brainstorm something super fun and wild!
Sunessa Sunessa
That sounds like a wild idea—dreams as a playground. Picture a festival where each pavilion is a different emotional layer: one for the quiet, the one for the anxious, the one for the ecstatic. You could map those feelings into simple game mechanics, like shifting landscapes when the player feels a shift in mood. For a game, maybe the player collects fragments of memory that morph into puzzles—like turning a nightmare into a maze and then solving it with the help of a friendly creature that represents a recurring symbol. Keep it light, keep it fluid, and let the subconscious guide the design. It would be a curious, ever‑changing adventure that feels like stepping into someone’s night.