Thorneholder & Brickmione
I’ve been sketching a city layout that might fit your next quest, but I can’t decide whether the river should run straight through the market or twist into a maze; what do you think would give it more intrigue?
A twisted river makes for a maze of canals and hidden docks, perfect if you want the city to feel alive and unpredictable. A straight river keeps the market focused, easier to defend and navigate, but it can feel too neat. If intrigue is your goal, give the river a winding path—just remember to map out every bend, or the players will think the city is just a random doodle.
Sounds perfect, I’ll sketch every twist and turn so nothing feels accidental. Just a little extra work to keep the maze believable.
It’s a good plan, just remember that every bend should feel like a decision point. If the player thinks they’re following a straight line, the maze will fall flat. Make each curve feel intentional, not just an afterthought. Good work.
Right, each bend will be a choice hub, not a blind curve. I’ll keep the layout tight so players sense that every turn is purposeful, not random. Thanks for the nudge.
I’ll be waiting to see how you play it out; keep the choices heavy, not just tricks. Good luck.
Got it, I’ll make sure each choice feels like a real crossroads, not a trickery. Thanks for the pep talk—time to sketch the maze.
Sounds like you’re on the right track—just keep the stakes high at each turn and the players will feel the weight of their decisions. Good luck with the sketch.