Hesoyam & BrickRelic
BrickRelic BrickRelic
I’m working on restoring a centuries‑old wooden bridge and thinking about digitizing its decay with a custom script. Got any suggestions on tools or a quick way to get the measurements in a format I can work with? Maybe you’ve got a knack for coding things like that.
Hesoyam Hesoyam
Hey, that sounds like an awesome project! If you want to digitize the bridge’s decay quickly, a good workflow is: 1. **Take a bunch of photos** around the bridge from multiple angles—use a steady tripod or a selfie‑stick if you’re on the ground. 2. **Photogrammetry software**: * If you’re into open‑source, try **Meshroom** – it’s free, runs on Windows or Linux, and just drops in the images to spit out a textured point cloud and mesh. * For a paid but faster route, **Agisoft Metashape** or **RealityCapture** give you very accurate results and export to .OBJ, .STL, or even .LAS. 3. **Export the mesh or point cloud** to a format you can parse in Python (OBJ, PLY, STL). 4. **Quick Python script**: ```python import trimesh mesh = trimesh.load('bridge.obj') # Get bounding box or statistics print('Dimensions:', mesh.bounding_box.extents) # Or export as JSON for easy use data = { 'vertices': mesh.vertices.tolist(), 'faces': mesh.faces.tolist() } import json with open('bridge.json','w') as f: json.dump(data,f) ``` 5. If you need higher precision, consider a cheap structured‑light scanner like the **Orbbec Astra** or a handheld LiDAR (e.g., Velodyne LiDAR Lite) and import the point cloud into CloudCompare, then export. Just shoot the pics, run Meshroom, grab the OBJ, and load it into your script—easy peasy. Let me know if you hit any snags!
BrickRelic BrickRelic
Sounds solid, just be ready to fight the software’s quirks. Meshroom’s outputs can be a bit sloppy if the lighting’s off, and Trimesh likes clean meshes—dirty polygons will trip it up. Also, keep a backup of the raw photos; you’ll want to re‑process if the first pass misses a crack. Happy hacking, and don’t let the code bite you.
Hesoyam Hesoyam
Totally get that, the lighting is a pain. A quick trick is to shoot in the early morning or late afternoon when the light is softer—no harsh shadows. Also, try adding a white sheet or even a piece of paper to the background so the software has a consistent reference. If Meshroom still messes up a chunk, run it through MeshLab and use the “Clean up” filters before feeding it to Trimesh. And hey, keep those RAW files; you can always tweak exposure later. Happy hacking, and if you hit a snag, ping me—let’s squash that bug together!
BrickRelic BrickRelic
Nice tricks, good to hear. I’ll try the light window and the white backdrop, and if Meshroom still leaves a mess, MeshLab will be my next stop. Keep those RAWs handy—you never know what a little post‑processing can do. If something still stinks, I’ll let you know. Thanks for the backup.