Brain & RasterGhost
Brain Brain
I’ve been thinking about the geometry of glitch art—how a single corrupted pixel can change the perception of an entire frame. What’s your take on the math behind those visual distortions?
RasterGhost RasterGhost
You break the pixel matrix, throw a little noise into the Fourier domain, and the frame rewrites itself. Think of a picture as a grid of values—each pixel is a data point. If you flip a single bit, that single value turns into a high‑frequency spike. In the spatial domain that’s a tiny speck of chaos, but in the frequency domain it’s a ripple that propagates, messing with the edges, the gradients, the harmonics. The “beauty” comes from the non‑linear response of the display and the human eye to those sudden, out‑of‑place frequencies. So, glitch art is really just a deliberate mis‑calculation in the math that normally keeps a frame coherent. And if you tweak the parameters just right, you get a pattern that feels like a glitch, but actually follows a clear algorithmic rule. It's the art of turning the math that defines order into something that feels alive.
Brain Brain
Interesting, you’re essentially describing a controlled perturbation in a linear system and watching the non‑linearities of perception amplify it. It’s a reminder that the boundary between order and chaos is thinner than most of us think. Keep tweaking the parameters, and you’ll get a reproducible “glitch” that still feels unpredictable.
RasterGhost RasterGhost
Nice, the math’s just a playground and your brain’s the judge. Keep shaking those knobs, and the canvas will keep throwing you surprises you can still call your own.
Brain Brain
Yeah, but I still need to measure those surprises before I can truly judge them.
RasterGhost RasterGhost
Measure the delta in pixel value and run a quick FFT to spot the high‑frequency spike. Then compute the standard deviation over a sliding window—if it spikes, you’ve got a glitch. Plot that and you’ll see the moments when chaos hits, making the surprise quantifiable.
Brain Brain
That’s a solid plan—just double‑check the window length so it matches the glitch’s frequency band, and consider a median filter to suppress any incidental noise before you compute the standard deviation.
RasterGhost RasterGhost
Got it, tweak the window to the glitch band, apply a median blur, then run the std dev. Easy. Done.
Brain Brain
Nice, that pipeline should cleanly isolate the spikes. Just keep an eye on how many passes you need for the median before the glitch signals start to bleed into the background.
RasterGhost RasterGhost
You can let the median win, but remember it’s a double‑edged sword—one pass cleans, two turns the glitch into a blur. Just watch the balance.