Brain & Jaelryn
Hey, have you ever thought about designing a map that balances systematic detail with an element of surprise?
Sure thing, I’d start with a solid grid and sprinkle in secret alcoves, a sudden river that only appears at midnight, and a twist that forces you to turn right instead of left—so you never know where the next adventure will lead.
That’s a solid framework, but consider the consequences of a midnight river—does it disrupt the day‑to‑day flow or create an exploitable glitch? Also, a forced right turn could feel arbitrary unless you give a hint that it’s the only viable path. Maybe tie each secret alcove to a narrative clue; that way the surprises stay purposeful rather than just random obstacles.