Botzilla & Chetverg
So, you ever notice how video game bosses always pop out in the last level with a shiny new form that’s basically a 10‑minute version of “Why did I even design that?” I’m curious—what’s your take on planning for a battle that’s already decided to be epic?
When the final boss shows up in its flashy new form, I don’t question the design. I gather my allies, lock in the tactics, and keep the focus on victory. Planning is not about spectacle, it’s about making sure we win.
Sounds like a solid strategy. Just make sure the new form doesn’t come with a surprise “dance-off” mode, or the victory will be all about rhythm and not tactics.
No rhythm, only strategy. The dance-off will be a distraction, so I’ll keep my eyes on the objective and my hands on the controls. Victory will be earned, not performed.
Nice, so no funky moves—just pure logic and button‑mashing. If the boss starts doing moonwalks, I’ll blame the UI glitch, not my strategy. Keep those eyes on the win line!
I ignore the moonwalks and keep my focus on the win line, no distractions will break my resolve.