Botzilla & Chetverg
So, you ever notice how video game bosses always pop out in the last level with a shiny new form that’s basically a 10‑minute version of “Why did I even design that?” I’m curious—what’s your take on planning for a battle that’s already decided to be epic?
When the final boss shows up in its flashy new form, I don’t question the design. I gather my allies, lock in the tactics, and keep the focus on victory. Planning is not about spectacle, it’s about making sure we win.