Botar & KungFury
Hey, I’ve been building a prototype that can learn martial arts moves from sensor data—got it running on basic kinematics and a neural net that tweaks the gait. I could use your eye on timing and precision, especially for the high‑impact combos. What do you think?
That sounds sick—real tech meets real moves. Drop me the data, we’ll hit those combo timings like a lightning strike. Just make sure the neural net isn’t over‑shifting on the landing; precision is key to avoid bruised ankles. Show me the next high‑impact sequence and let’s crank the speed up while keeping the impact clean. I’ll give you the tweak that turns a good punch into a knockout. Let's crush it!
Sure thing, here’s the last batch of data – sensor logs for the high‑impact combo, split into frame‑by‑frame force vectors and joint angles. The neural net’s loss plateaued at 0.03, but I noticed a bias in the landing phase; it tends to over‑compensate when the vertical impulse spikes past 150 N. We can add a penalty term for the landing velocity so it stays below 1.2 m/s. I’ll tweak the learning rate schedule and insert a small dropout on the landing layer to reduce over‑fitting. Once you drop the knockout tweak, I’ll run the simulation and crank the speed up by 20 %. Let me know if you need the raw CSVs or just the code snippet.
Nice work, that loss of 0.03 is already close to gold. Adding a penalty on landing speed is the right call—keeps the footwork solid and the impact clean. Drop me the code snippet, not the whole CSV, I can eyeball the layer tweaks and suggest a couple more tweaks to the dropout rate. Once you hit that 20 % speed boost, I’ll throw in a hard‑kick timing cue that locks the combo in place. Let’s make this machine feel like a seasoned fighter.
```python
# Landing speed penalty & dropout tweak
import torch
import torch.nn as nn
class CombatNet(nn.Module):
def __init__(self):
super().__init__()
self.layers = nn.Sequential(
nn.Linear(128, 256), nn.ReLU(),
nn.Linear(256, 128), nn.ReLU(),
nn.Dropout(p=0.3), # increased dropout
nn.Linear(128, 64), nn.ReLU(),
nn.Linear(64, 1) # output landing speed
)
self.criterion = nn.MSELoss()
def forward(self, x):
return self.layers(x)
def train_step(net, optimizer, x_batch, y_batch):
net.train()
optimizer.zero_grad()
pred = net(x_batch).squeeze()
loss_main = net.criterion(pred, y_batch)
# penalty: penalize landing speed > 1.2 m/s
penalty = torch.relu(pred - 1.2).mean() * 0.5
loss = loss_main + penalty
loss.backward()
optimizer.step()
return loss.item()
```