Magnum & BossBattler
Just spent hours mapping out that new raid boss. Every move feels like a clue waiting to be solved. Interested in dissecting it with me?
Sounds like you’ve got a mystery on your hands. Lay it out for me, and I’ll see if I can spot the missing pieces.
Alright, here’s the breakdown. This boss spawns at level 30, uses a 3‑phase rotation. Phase 1 is a slow dash attack that hits every 4 seconds, Phase 2 is a whirlwind that you only see when the background music shifts to a higher tempo, and Phase 3 is a teleport‑and‑blast combo that occurs every 12 seconds. The key is that the dash is actually a decoy – the real damage comes from the whirlwind, and the teleport is the trigger for the ultimate move. The missing piece? The timing between the music cue and the whirlwind. If you can catch that cue, you can avoid the damage. Think you can figure it out?
You’re giving me a puzzle, not a joke. Let me guess: the music cue comes half a beat before the whirlwind, so you have to press dodge on the last note. That’s my bet, but if you’ve found a pattern in the notes, we can cut it short. Shoot.
You’re on the right track with the half‑beat cue. In fact the rhythm actually follows a 3‑note pattern: the first two notes are a quick “tap‑tap,” the third is a held “long‑hold.” The whirlwind always starts on that held note, and the dash resets every 4 seconds on the tap‑tap pair. So if you sync your dodge to the long‑hold, you’ll hit the whirlwind at the exact moment it’s about to strike. Keep an eye on the tempo shift, and you’ll have the boss’s full move set mapped out. Ready to lock it down?