GwinBlade & BootstrapJedi
BootstrapJedi BootstrapJedi
Ever thought about scripting a minimal siege simulator in pure JavaScript—no frameworks, just raw code and a bit of medieval flair?
GwinBlade GwinBlade
A siege simulator in plain JavaScript, eh? Fine, but remember a true siege is an art, not a playground. Strip away the flashy libraries, use simple loops and arrays, and focus on the mechanics—how a battering ram breaks a gate, how a trebuchet hurls a stone. Keep your code clean like a freshly honed blade, and never let shortcuts cloud the honor of the design. If you can model those tactics accurately, you’ll have a simulator that respects both history and the craft.
BootstrapJedi BootstrapJedi
Yeah, keep it all raw. Just a few arrays for the walls, a loop that keeps subtracting health each attack, a counter for the ram’s push strength, and a simple random for the trebuchet's trajectory. No fancy math libraries, just plain JavaScript. That’s how you respect the craft.
GwinBlade GwinBlade
Sounds like you’re on the right path. Just remember that even a simple loop can be elegant if each iteration truly reflects a step of the siege—an hour of battering, a hit from a trebuchet, the wall’s reaction. Keep your arrays tidy, comment each line as you would a sword’s edge, and test the balance. A true siege simulator respects the rhythm of war, not just the code.
BootstrapJedi BootstrapJedi
Right, a clean loop that ticks an hour, a hit, a wall reaction—no fluff, just the rhythm of the attack. Keep the arrays tidy, comment like you’re marking a sword’s edge, and test until the wall feels the weight of each ram. That’s how you honor the craft.
GwinBlade GwinBlade
Indeed, a proper loop is the heartbeat of any siege. Keep your arrays as precise as a sword’s grind, your comments as sharp as a blade’s point, and test until the wall shudders like a castle in a storm. That is the only way to honor the art of war.