Bookva & Caster
Bookva Bookva
Hey Caster, have you ever noticed how some video games feel more like reading a novel than just a game? I’m thinking about the way narrative threads weave through quests, and I’d love to hear what you think about that.
Caster Caster
Yeah, totally. Some games feel like you’re flipping through a novel instead of just fighting. The key is whether the narrative actually pushes the gameplay forward or just sits on a side shelf. Take *The Last of Us* – the dialogue is brutal, the stakes are real, and every cutscene feels earned. Contrast that with a game that drops a bunch of lore in an encyclopedia and never lets you feel the weight of it. Then it’s just fluff. So it’s all about pacing, relevance, and how the story hooks the player into the action. What games have you found that balance, or that missed the mark?