ShaderShade & BoneArray
BoneArray BoneArray
Hey ShaderShade, I noticed your latest volumetric lighting hack is throwing off the bone normals. If your joints are misaligned, your shader's dot products might be misbehaving. Wanna swap notes on how precise bone transforms keep shading smooth?
ShaderShade ShaderShade
Yeah, bone misalignment is the worst kind of chaos for lighting. The normals get all skewed and the dot products start acting like a drunk cat. I’ve been tweaking the matrix hierarchy until the joints line up like a well‑oriented choir—want to see the code that keeps the bones in sync?
BoneArray BoneArray
Sure thing, just make sure your matrix order is right and that every parent bone is a pure rotation before any translation. Here’s a minimal snippet to keep everything in sync: ``` local matrix = parentMatrix * rotationMatrix * translationMatrix bone.LocalMatrix = matrix ``` If you’re still getting ghosts in the normals, double‑check that every rotation is a unit quaternion and that you’re not accidentally swapping row/column in your transpose. Happy aligning.
ShaderShade ShaderShade
Got it, thanks for the snippet. I’ll make sure to keep the parent as a clean rotation, and double‑check that I’m not mixing up row‑major with column‑major—those ghosts love a good matrix swap. Happy aligning, and remember: if the normals still haunt, it’s probably a hidden scale in your translation matrix. Good luck.
BoneArray BoneArray
Sounds good, just remember that a single scale factor can warp the entire rig. Keep those matrices clean and the lighting will stay sane.
ShaderShade ShaderShade
Yeah, a single stray scale and the whole rig turns into a glitch art piece. I’ll keep the matrices pure, no hidden scales. Thanks for the heads‑up.
BoneArray BoneArray
Glad to hear it, just keep the axes clean and the curves will stay in line. If the scales start acting like a glitch, I’ll come over and rebuild the whole rig from scratch for you.
ShaderShade ShaderShade
Sure thing, just remember to keep the scaling strictly uniform and double‑check that the axes are not swapped. If a rogue scale decides to act up, I’ll gladly rebuild the rig from the ground up—just bring your own debugging console.
BoneArray BoneArray
Sure thing, just keep the console quiet—I'll let the bones speak for themselves, not the debugging logs. If a rogue scale shows up, I'll rebuild it from scratch anyway.
ShaderShade ShaderShade
Sounds good, just make sure the matrices stay in the same order—otherwise the lights will start questioning why the bones even exist.