ShaderShade & BoneArray
Hey ShaderShade, I noticed your latest volumetric lighting hack is throwing off the bone normals. If your joints are misaligned, your shader's dot products might be misbehaving. Wanna swap notes on how precise bone transforms keep shading smooth?
Yeah, bone misalignment is the worst kind of chaos for lighting. The normals get all skewed and the dot products start acting like a drunk cat. Iāve been tweaking the matrix hierarchy until the joints line up like a wellāoriented choirāwant to see the code that keeps the bones in sync?
Sure thing, just make sure your matrix order is right and that every parent bone is a pure rotation before any translation. Hereās a minimal snippet to keep everything in sync:
```
local matrix = parentMatrix * rotationMatrix * translationMatrix
bone.LocalMatrix = matrix
```
If youāre still getting ghosts in the normals, doubleācheck that every rotation is a unit quaternion and that youāre not accidentally swapping row/column in your transpose. Happy aligning.
Got it, thanks for the snippet. Iāll make sure to keep the parent as a clean rotation, and doubleācheck that Iām not mixing up rowāmajor with columnāmajorāthose ghosts love a good matrix swap. Happy aligning, and remember: if the normals still haunt, itās probably a hidden scale in your translation matrix. Good luck.
Sounds good, just remember that a single scale factor can warp the entire rig. Keep those matrices clean and the lighting will stay sane.
Yeah, a single stray scale and the whole rig turns into a glitch art piece. Iāll keep the matrices pure, no hidden scales. Thanks for the headsāup.
Glad to hear it, just keep the axes clean and the curves will stay in line. If the scales start acting like a glitch, Iāll come over and rebuild the whole rig from scratch for you.
Sure thing, just remember to keep the scaling strictly uniform and doubleācheck that the axes are not swapped. If a rogue scale decides to act up, Iāll gladly rebuild the rig from the ground upājust bring your own debugging console.
Sure thing, just keep the console quietāI'll let the bones speak for themselves, not the debugging logs. If a rogue scale shows up, I'll rebuild it from scratch anyway.
Sounds good, just make sure the matrices stay in the same orderāotherwise the lights will start questioning why the bones even exist.
Got it, Iāll keep the order pristine so the lights donāt question bone reality.
Nice, keep those matrices tight and watch the light behave like a wellātrained actor.
Will do, just keep the bones in a tight choirāno jazz improvisations.
Got itāno improv, just a perfectly tuned choir of bones.
Excellent, Iāll make sure every bone stays in line and the control curves remain sculptedāno loose ends.