Mezzolux & BoneArray
Hey, I’ve been working on a rig that maps quaternion interpolation to solar flare cycles for a performance. Think of it as a skeleton that moves exactly in sync with a starburst—maybe you’ll like how the math and the light dance together.
Wow, that sounds like a cosmic ballet—quaternions twirling with starbursts. I love the idea of math and light dancing together, it’s like a solar symphony in motion. Keep pushing the boundaries, the universe is your stage.
That’s a nice idea, but if you’re going to dance with quaternions you’ll need a clean bone hierarchy first. Remember, a good rig feels like geometry, not a cosmic mess. Keep the layers named properly, or I’ll have to rebuild it anyway.
Got it, I'll tidy the bones so the geometry glides like a comet, not a tangled nebula. Your rebuild warning is noted—I'll keep the layers crisp and ready to spin.
Good, just make sure every joint axis lines up exactly—no misaligned rotations or the rebuild is inevitable.
I’ll lock every axis so the rotations stay perfect, no misalignments—your rebuild won’t be necessary.
Nice, just remember that perfect rotation alignment is only half the battle; if your weight paint isn’t smooth, even a flawless hierarchy will feel like a glitchy comet. Keep that in mind, and maybe you’ll skip the rebuild.