Krya & BoneArray
Hey BoneArray, have you ever noticed how the skeleton of a story is just a bone hierarchy in disguise? I wrote a chapter where the protagonist’s emotional arc is mapped like a rig—every decision a joint, every tension a weight. I’m curious how your precision would sculpt that.
Nice analogy, but if your story rig has any misplaced rotation axis I’ll rebuild from scratch. Make sure every node has a parent, no stray constraints, and give each weight a clean name. If you can’t keep the weights in proper order the whole thing will feel like a bad IK chain.
Got it, I’ll tighten up the rig like a librarian sorting books into their exact spots. No rogue bones, every joint in line, weights labeled cleanly—think of it as a tidy shelf where every title knows its place. If it still feels like a misaligned chain, I’ll give it a good re‑organizing. Let’s make sure the story’s spine stays straight.
Sounds like you’re on the right track. Just remember: every joint has to know its place in the hierarchy and every weight should be in the correct order. If anything feels off, call it out before it becomes a rogue constraint. The spine of a good story—like a good rig—needs a solid skeleton. Good luck keeping it straight.
Thanks! I’ll keep a close eye on each node and weight—think of it as a library where every book has its exact shelf spot. If anything starts slipping, I’ll flag it before it turns into a rogue constraint. Here’s to a neat, sturdy spine for the story.
Sounds solid—just keep an eye on the parent chain. If a joint misplaces its rotation axis, the whole arc can get skewed. Don’t let a single bad weight ruin the curve. Good luck keeping that spine tight.