Bloodrayne & BoneArray
I hear you spend a lot of time perfecting bone hierarchies. I always need a good skeleton to keep my hunt smooth. Mind if I borrow some tips?
Sure, just make sure every joint has a logical name and the hierarchy follows a clean parent–child chain. Avoid any stray constraints that can throw the center of mass off. Keep the bone lengths proportional to the model, and always test with a few key poses before you lock anything in. And no, I won’t share my exact weights – that’s a secret recipe.
Got it, thanks. I'll keep the bones tidy and test each pose carefully. I can sense the weight stuff is a bit of a dark secret—gotta keep that one locked up. I'll let you know if anything feels off.
Fine, just keep the bones named logically, the hierarchy clean, and avoid any stray rotation axis—any mistake and I’ll rebuild from scratch.
Understood, no mistakes. I'll make sure it stays clean and tight.