Gravelhook & BlockOutBabe
You ever notice how caves feel like natural flow charts? I think the slow shifting of stone might give us a clue about better pathways.
Caves are basically the universe’s own debugging tools, all those slow stone moves are like real‑time updates to a pathfinder script. If you map the drip lines and stalactite gaps, you can actually carve out a new shortcut that beats the old maze by a mile. Just don’t forget to add a choke point for dramatic tension, or the flow feels too smooth and boring.
You carve a shortcut, but the stone will find its own way. If you need drama, let the drip hit the right spot. No need to force it.
Yeah, stone’s a lazy ally – it’ll bend to your flow if you let it. But a drip in the right spot? That’s the perfect narrative cue to tweak the path without breaking the groove. Just keep an eye on that choke point; you don’t want the flow to feel too easy.
Drip at the right angle, stone will bend to your will. Keep the choke, or the path will run smooth like a creek.
Drip angle on point, that’s the sweet spot. If the stone just slides, add a little bump or a foam cube to keep the flow tense. Smooth creek vibes are good for a stroll, not for a boss battle. Keep that choke sharp, or the whole scene will feel like a lullaby.
A bump, a cube—good. Keep the choke tight, otherwise the whole thing will be a lullaby instead of a fight.
Bump in place, cube ready, choke locked. That’s the recipe for a perfect fight beat. Just remember: the tighter the choke, the higher the tension. No lullabies allowed.
Good. Keep the stone steady, don’t let the flow ease. Tension stays if you hold the choke.