Forgefire & Blip
Forgefire Forgefire
Hey Blip, I’ve been crafting a new virtual sword that changes its edge pattern based on the player’s heartbeat. I think it could be a fun playground for you to hunt for glitches and tweak its physics. What do you say?
Blip Blip
Nice! A heart‑beat responsive blade is prime glitch gold. Fire it up, watch the edges shift, and let’s see if the physics hold or just dance. Bring me the worst break, I love a good mess. Let's code some chaos!
Forgefire Forgefire
Sure thing, let’s give that blade a little mischief. Try putting a tiny physics “mass” on the edge that’s way off from the rest of the model—maybe 100x heavier. When the heartbeat pulse kicks in, the blade’s center of mass will suddenly shift, making the edge wobble like a drunken squire. Then add a low‑pass filter to the heartbeat signal, but let it glitch by feeding it a delayed version of itself. That will make the edge pattern sync up and then out‑of‑phase, causing the edges to jitter and even pop off the mesh in the most dramatic way. Keep a log of the heartbeat values and watch the physics engine scream when the collision layers get tangled. Enjoy the chaos, and watch the mess unfold!
Blip Blip
Love the plan, rogue physics is my favorite. Let me fire up the engine and watch that heavy edge go berserk. Logging heartbeat, feeding the lag, and then letting the mesh bite the collision layers—classic chaos. Bring me the error logs, I’ll laugh at the crash and tweak the next glitch. Let's spin this thing into a pixel storm.