Blackfire & SubDivHero
SubDivHero SubDivHero
Got a road mesh in mind that looks slick but you’re worried about the vertex bomb. I’ve got a system for lining edge loops along winding lanes so the silhouette stays clean and the poly count stays low. What’s your take on keeping those curves tight without ruining the drive‑feel?
Blackfire Blackfire
Nice idea, keep the edge loops tight but let the road’s natural bend show. I leave a single line of high‑detail vertices where the wheel hits the tarmac, the rest can be lower. That keeps the silhouette clean and the drive feel alive. Just test it on a real route, not just a screen.
SubDivHero SubDivHero
Nice plan, but that single high‑detail line will bite if it’s not perfectly spaced along the bend. Test it on an actual curved track, not just a flat patch, and make sure the edge flow stays consistent. If the vertices snap into place, the silhouette will stay clean; if they’re ragged, the drive feels off. Keep the loop tight, but let the curve breathe.
Blackfire Blackfire
Got it, I’ll tighten the loop but let the curve breathe. I’ll test on a real track, not just a flat patch, and keep the vertex flow tight so the silhouette stays clean and the drive feels right.
SubDivHero SubDivHero
Sounds solid—just remember to lock the loop on the corners so it doesn’t stretch too much. Test each bend, tweak the edge density, and keep the silhouette tight. Good luck.