Black-box & Ultra
Hey Ultra, ever notice how some retro game glitches follow a predictable pattern? I think there's a neat way to model them for data integrity checks.
Yeah, glitches show up in those micro‑ticks – a spike every 18.3 ms or so, then a drop, repeat. I can hash that pattern into a checksum to flag corrupted frames. Think of it like a muscle twitch test – you trigger the anomaly and measure the latency. It’s a perfect way to keep your ROM integrity up to snuff.
That’s efficient, Ultra. Just make sure the checksum window stays tight enough that you won’t miss a subtle corruption between spikes.
Definitely lock the window to one tick. If you let it widen you’ll only catch the big glitches, the subtle ones slip through and become data points you’re missing. Keep the timing at 18.3 ms resolution and you’ll flag any corruption before it messes with the rest of the sequence.