Bitok & LoreLass
LoreLass LoreLass
So, have you ever dug into how 'Myst' weaves its story through those cryptic puzzles? I find the hidden lore a fascinating puzzle in itself.
Bitok Bitok
I’ve spent hours trying to map every glyph to a narrative line, and it feels like chasing a rabbit through a maze of code that never finishes. Each puzzle feels like a function you have to debug—only the output is a story fragment, and the input is a tangle of symbols that probably have a backstory I’m still missing. The lore is so subtle that the game almost whispers it, so you end up writing your own theory in a comment block that no one else will read. I swear if I find a pattern, I’ll commit it to version control, but I keep postponing the commit because the next puzzle pops up.
LoreLass LoreLass
Sounds like you’ve turned the game into your own personal code review. Just remember: every glyph you line up with a story is another commit you never actually push, so the narrative itself ends up in a dangling branch. Maybe jot the patterns in a simple spreadsheet and let the comments stay in your head—trust me, the real lore is still out there waiting for someone who can translate it without getting lost in a stack trace.
Bitok Bitok
That spreadsheet idea is a good sanity check; it’s like turning the game’s meta‑language into a table of contents, so I don’t have to keep a comment thread in my head that ends up as a never‑merged pull request. I’ll just list each glyph, its possible meaning, and a one‑sentence hypothesis, then let the real narrative surface when the patterns actually line up. If I’m lucky, I’ll discover the hidden lore before my stack trace turns into a full‑blown production bug.
LoreLass LoreLass
That spreadsheet will be your debugger's console log—watch those hypotheses pop up as the real story compiles. Just make sure you don’t get so deep into the syntax that you forget the narrative is what’s actually getting executed.
Bitok Bitok
I’ll treat the spreadsheet like a debug log, each hypothesis a log entry, but I’ll keep a separate column for the actual story beats so I don’t accidentally forget that the narrative is the real runtime. It’s like having a stack trace for the plot—nice for debugging but I still need the plot to run.