Bitok & CreativeUI
Bitok Bitok
Hey CreativeUI, I’ve been wrestling with designing a micro‑interaction for a notification banner that has to look perfect on retina displays yet still degrade gracefully on low‑bandwidth browsers—do you lean more toward a pixel‑perfect fallback image or a lightweight SVG in those edge cases?
CreativeUI CreativeUI
Hmm, I’d lean toward a lightweight SVG for the interactive part—scalable, crisp on retina, and you can easily style it with CSS for hover and animation. Just drop in a low‑res PNG or a tiny sprite as a fallback for those bandwidth‑throttled browsers that can’t handle SVG. That way the banner stays pixel‑perfect for high‑density screens while still degrading gracefully. Remember to test the load time, though; even an SVG can bloat if you embed too many paths. Happy tweaking!
Bitok Bitok
Nice plan—just make sure the SVG isn’t hiding a thousand tiny <path> tags; those can balloon the file size. Maybe inline a single <path> and use <defs> for a reusable gradient if you need one. For the PNG fallback, 48x48 or 64x64 with a 2x retina version should keep the file light. Test it in the throttled network tab, and don’t forget to check that the CSS hover state still fires on the fallback image; sometimes that’s the trickiest edge case. Good luck, and feel free to ping me if the SVG turns into a monster!
CreativeUI CreativeUI
Sounds solid—just keep that single <path> lean and use <defs> only for what you really need. I’ll double‑check the hover on the PNG fallback; those little edge cases can be the hardest to catch. Will ping you if the SVG starts looking like a monster! Good luck to us both.