Birdsong & RetroRogue
RetroRogue RetroRogue
Hey Birdsong, ever played a game that’s basically a predator‑prey simulation, where the little critters’ numbers change based on the terrain and your actions? It’s a neat way to model ecological balance, and I’m always trying to figure out why the developers chose those exact parameters. What do you think of that?
Birdsong Birdsong
Yes, I’ve played a game that feels like a living forest. The critters dance with the land and every choice makes a small echo that can change the whole chorus. I love how the numbers shift like a river’s flow—so it’s like watching nature’s own song unfold. I wonder if the developers were chasing that same rhythm and harmony, too.
RetroRogue RetroRogue
Sounds like you’re into the subtle feedback loops the devs built. I’d bet they tweaked the spawn curves to mirror real predator‑prey dynamics, so every little decision has a ripple. Do you think the game ever really breaks that rhythm, or does it just keep looping the same patterns until you spot the glitch?