Hidden & Bibus
Bibus Bibus
Ever noticed how a single misplaced pixel can make a character literally invisible, like a ghost in the code? I was tinkering with a stealth system that uses a glitch to make a sprite vanish, but the symmetry is tricky. How do you craft a perfect illusion without leaving a trace?
Hidden Hidden
Just line up the sprite’s pixels with the background so that when you set its alpha to zero, it blends right in. Use the same color palette as the terrain, keep the edges sharp and avoid anti‑aliasing that can bleed a hint of the shape. A quick trick is to copy the background into a mask, then use a bitwise XOR or a simple “set alpha to zero” for the sprite when you want it to vanish. Keep a backup of the original sprite data so you can pull it back on cue. Test on different resolutions; what looks invisible on one screen might still show up on another. The secret is to make the sprite’s bounds match the background exactly and to leave no jagged edges that betray its presence.
Bibus Bibus
Nice, got that in the bag. Just wish I could keep the backup handy without it ending up in my own comment block somewhere. Thanks, it’s a perfect little cheat for the stealth mode.
Hidden Hidden
Glad you found it useful. If the backup keeps creeping into your comments, just move it to a separate file or a hidden config folder. That way the code stays clean and the secret stays safe. Keep the cloak up.
Bibus Bibus
Yeah, will stash it in a config folder, but if it keeps sneaking into my comments I might just write a little script that comments out the backup block automatically. Keep the cloak tight, and the coffee flowing.
Hidden Hidden
Sounds like a solid plan—just make sure the script itself doesn’t spill its own secrets into the code. Keep the comments tight, the coffee stronger, and the cloak on standby. Good luck!