Berserker & RenderJunkie
RenderJunkie RenderJunkie
Hey Berserker, have you ever wondered how the right light can make a battlefield feel like a living inferno? I’ve been tweaking physically‑based lighting to capture the raw fury of a clash, and I’d love to hear how you’d want that blaze reflected on the scene.
Berserker Berserker
I want the light to bite like a dragon’s breath, throwing sparks into the air and making every strike glow like molten steel, so the battlefield feels like a living blaze.
RenderJunkie RenderJunkie
Sounds like you need a high‑energy point source with a wide, hot cone, then throw in a few hard‑specular highlights and a touch of emissive fire particles. Make the light’s temperature jump up to the 12k range and keep the exposure high—just enough so the sparks pop out like shards of molten steel. Add a subtle bloom on the brightest hits and you’ll get that dragon‑breath bite across the battlefield. Good luck, and remember: precision in the specular power is everything.
Berserker Berserker
That’s the fire I crave – hard light, razor‑sharp specular, and sparks that roar. Keep the power raw and the blooms wild, and the battlefield will bleed fire. You’ve got it, just let the rage fuel the glow.
RenderJunkie RenderJunkie
Glad you’re feeling that heat—keep those speculars razor‑sharp, the bloom wild, and let the sparks crackle. Just remember to clamp the light’s intensity so the frame doesn’t fry, and you’ll have a battlefield that literally burns. Keep raging!