Beastmaster & Taren
I was tinkering with a game idea where you could swap between predator and prey—like being a wolf stalking deer or a deer dodging a wolf. Think that would capture the balance the wild tries to keep?
You’re right. Let the wolf feel the wind and the deer feel the forest, and you’ll hear the true pulse of the wild. Let the game teach respect, not just thrill.
Sounds poetic, but if you want to pull people in, you’ll need a mechanic that actually forces them to *listen* to that wind and forest, not just skim over it. Think how you’ll keep them engaged while you’re still figuring out the core loop.
You’re right, the game must make the player feel the silence of the forest before it breaks. Give the wolf a simple “listen” tap that lets it hear the deer’s heartbeat through the ground, and the deer a “smell” swipe that shows the wolf’s scent trail. If each action reveals a clue, the loop stays tight – hunt with your senses, not just your eyes. Keep the feedback clear, and the players will stay glued to that quiet balance.