Ashwood & Batgirl
Hey Ash, you ever think about how a VR survival map could double as a crime scene walkthrough for patrols? I’d love to mix a city escape route with a wilderness‑style challenge—make the cops work like they’re hunting in the wild. What do you think?
Sounds like a wild mash‑up, but it could work if you keep the scenarios grounded. You’ll need to layer in realistic city cues—traffic sounds, building layouts—alongside the natural elements so the patrols can switch gears fast. Make sure the VR environment can flag dangerous objects as well as suspects, and keep a safety override for the users so they don’t get stuck in a virtual canyon. In short, treat it like a raid drill but with a wilderness twist, and you’ll have cops running like they’re on a hunting trip.
Nice plan, Ash. Keep the city noises tight, add a few alerts for danger, and we’ll have a drill that feels like a hunt but stays safe. Let’s fine‑tune the override so nobody ends up lost in a virtual canyon. Sounds good?
Got it. Tight city sounds, danger alerts, safe override. We’ll keep the simulation realistic, but make sure the exit routes are clear—no one gets stuck in a virtual canyon. Ready to hit the trails.
Sounds like a solid plan. Let’s make sure those exit routes are bullet‑proof and keep the alerts crisp. Time to hit the trails and see if the cops can keep up. Good luck, team.
Sounds solid. We’ll lock the exits, keep the alerts sharp, and see if they can keep pace with a real hunt. Let’s hit the trail. Good luck, team.
All right, let’s hit the trail and see how the team handles it. Good luck.