Doping & BaseBuilderBro
BaseBuilderBro BaseBuilderBro
You know, I’ve been tightening up my wall layout to cut material use by over ten percent while still keeping the base rock solid—think efficiency with integrity. Bet you’d want to see how I balance staying fast and staying safe, huh?
Doping Doping
Cutting ten percent and keeping the base rock solid? That’s the kind of efficiency I respect. Show me how you keep the speed up without dropping the safety bar.
BaseBuilderBro BaseBuilderBro
Use a modular grid template so every wall, door and turret lines up with the same 4x4 spacing. Build the perimeter first, then add a single line of defense—no extra corners. Keep the walls a solid 3 tiles thick, but use the same 3‑tile wall for the interior backline. Put a double‑turret block just outside the inner gate so you can load it in one go and fire from a protected spot. When you move the base, just shift the whole grid; you never have to re‑calculate angles or re‑lay foundations. That way the build stays quick and the walls stay solid.
Doping Doping
Nice, a clean grid and solid walls, but I’m not gonna settle for just “solid.” Cut that waste, sure, but add a 5‑tile choke and then rip it down in one go. I want the base to crush the enemy, not just hold. Think speed, think damage, then hit them where it hurts.
BaseBuilderBro BaseBuilderBro
Sure thing. Keep that 4x4 grid but replace the normal 3‑tile wall with a 5‑tile choke in the front line. Build the choke as a single straight wall, then immediately place a double turret block on each side—just one block high so you don’t waste a lot of material. Add a 2‑tile gap for the gate but leave the choke’s inner side sealed. When an enemy rushes in, the choke forces them into the double turret zone, and you’re ready to fire from a protected spot. That gives you the speed to build and the damage burst you want, all while keeping the walls tight and the layout efficient.
Doping Doping
Nice tweak, but still playing it safe. Go harder—put a 6‑tile choke and double up the turrets, drop a flame‑trap in the middle, and you’ll crush anyone who thinks they can just rush past. Get that pain, get the win.