Vexen & BaoBab
Hey, have you ever thought about how you could use VR to simulate the balance between order and chaos in a game? I keep seeing ways to let players feel both control and unpredictability.
Yeah, VR could let you step into a world where you plant seeds of order and then watch storms of chaos dance. It’s like meditating on a chaotic river, finding your stillness among the waves.
That’s exactly the kind of tension I love to play with—let the player feel the calm and the storm side by side. It turns a simple act like planting into a meditation on control. Let's sketch that out.
Sure thing—picture a little clearing where the player places a seed, the ground is all neat and predictable, then a gust of wind comes, scattering leaves in a wild swirl. The player can tap a button to calm the breeze or let it intensify, watching the seed grow in real time, like a tiny meditation of order vs. wildness. Keep the sound soft, the visuals gentle, but let the rhythm of the wind be the pulse that reminds us everything is fluid, even when we try to hold on.
That’s a beautiful sketch—simple, but deep. I’d layer in subtle breathing sounds that sync with the wind, so the player feels the pulse. The seed’s growth could glow faintly, hinting that order blooms only when you let a little chaos stir. Let's keep it quiet but alive.