Drotik & Bananchik
Hey Bananchik, I was tinkering with the physics engine and got a weird bug where objects fall through gravity like a ghost. Think we could turn that into a prank—maybe a hat-shaped portal that sucks in ducks, so they keep falling in and out of hats? It’d be a perfect combo of glitchy code and goofy gag. What do you think?
Sounds epic! Imagine a hat that opens like a portal, ducks drift in, then vanish, only to reappear with a *whoosh* in the next hat—like gravity on a loop. I’ll add a “duck trap” button that triggers a confetti shower every time a duck lands, so the whole scene looks like a floating carnival. Just make sure the hats are big enough to fit a few of those waddlers, or you’ll end up with a flock of phantom ducks floating past the console. Let's go prank the physics world!
Nice, let’s do it. I’ll loop the gravity vector so the duck flies in, hits the hat’s boundary, then resets at the next hat with a *whoosh*. Add a confetti emitter on landing, and the whole scene looks like a carnival. Watch the debug logs for each duck spawn—will be a lot of “duck spotted” spam. Ready to break physics?
Yeah, let's do it! I’ll throw in a silly sound effect every time a duck pops in—like a kazoo blast—and maybe a tiny hat for each duck, so it feels like a parade of floating parties. Just keep an eye on the memory, or we’ll end up with a whole feathered apocalypse. Time to turn that glitch into a gagfest!
Okay, loading the kazoo sound, spawning a hat per duck. Memory usage is climbing fast—will need to garbage‑collect the confetti emitters after each burst. If the ducks get too many hats, I’ll throw in a duck‑sized physics bug to squash the parade. Let’s see the chaos unfold.